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On April 18, K12 CEO and Chairman of the Board of Directors, Nate Davis, spoke about personalized learning at the 9th Annual ASU+GSV Summit, which brought together over 4,000 industry and thought leaders.

Here’s a recap of the key themes….

America is exceptional in so many ways. Unfortunately, education isn’t one of them. According to the National Assessment of Educational Progress (NAEP), only 30% of high school graduates are prepared for college-level math and reading. America’s diversity is one of its strengths, but we need to realize that a one-size fits all approach isn’t working in education.

At K12, our mission is to transform learning for every student served. We’ve gained a great many insights about the power of online education for the last 18 years. But along the way we’ve learned that data alone isn’t enough. To optimize success in the virtual classroom, a wrap-around set of support services is needed. For example, our Strong Start program gives families onboarding support to seamlessly transition into online education. Similarly, our Family Academic Support Team gives support to students with non-academic barriers to help them thrive in school.

Socialization is also critical. K12-powered students from coast to coast have access to more than 50 clubs to help provide a sense of community within their virtual classrooms.

Going forward, emerging technologies will take student engagement and teacher efficiency to new heights! Along with the programs we have already implemented, we are currently embedding even more cutting-edge tools into our curriculum for students to use as early as next year.

Artificial intelligence (AI) will soon be able to track the competency level of students in real time, to develop optimally-tailored lessons. Additionally, lessons “on-demand” will provide students with a help button, students to access a subject matter expert immediately when they need help.

Research shows gamification works as an educational tool. Game-based learning provides a sense of accomplishment. In fact, a K12 survey of over 5,000 students showed a vast majority of positive responses to game-based learning because it helped students stay engaged. Here’s a video about the K12 approach to game-based learning.

Finally, immersive learning technologies will soon become commonplace. Check out what the future holds for virtual and augmented reality in the classroom in this video!

K12 is honored to have been at the forefront of the personalized learning experience for nearly two decades, and we’re just getting started!

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