games

Ashley MacQuarrie's picture

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool

Have you heard of Minecraft? If you have a gamer in the house, you may be familiar with it, as it’s one of the most popular games of all time, having sold more than 20 million copies. Considering how simple the concept is, and compared to some of the stunningly realistic visuals of many modern games, this humble 8-bit building game might seem like an unlikely best-seller. But in fact, gamers of all ages have been engrossed by it. The concept is simple: players build with 3D cubes (a bit like virtual LEGOs) in an infinite “sandbox” game world, with no specific goals or levels to beat.

Players simply explore, find natural resources, build, and craft tools. In survival mode, players need to make sure they find food and other necessities, while protecting themselves from monsters. But in creative mode, the sky is the limit, with endless resources and health, no enemies, and the ability to fly freely around the game world.

kelly-rice's picture

Breaking It Down: Phoneme Practice with K12’s Latest App

K12 Phoneme Videos: Now available for iPhone and iPad!C-A-T. Sound it out. What does it spell?

Many of you may remember being taught similar exercises when learning to read, breaking down each part of the word until you could comfortably combine the sounds into a recognizable word. The smallest unit of sound, typically represented by a single letter or two letters together, is a phoneme. Phoneme fluency and knowledge is foundational to reading fluency and language mastery.

Scott Holm's picture

Download xGerms Counting for iPhone and iPad FREE For a Limited Time Only!

Ashley MacQuarrie's picture

Transforming the Way We Learn: Games that Make You Smarter

Gaming: it seems to be the hottest trend in education right now. Just this week a study was released that found half of K-8 teachers surveyed incorporated digital games into the classroom at least twice a week, some, daily. And why not? Games are engaging, they encourage mastery, provide immediate feedback, and kids love them. But can playing a game actually make you smarter? The answer, according to some researchers, is yes.

When discussing intelligence, psychologists differentiate between two types. Crystallized intelligence is acquired, and it grows throughout life; it’s the skills and knowledge that make you a Trivial Pursuit champion, a good driver, or a talented musician.  The other kind of intelligence is fluid intelligence. It’s your ability to reason and solve unfamiliar problems, and the kind of intelligence measured by IQ tests (whether or not such tests are an accurate representation of intelligence for everyone is a topic for another discussion).

Michelle Kitt's picture

Alert: Germs Invading Mobile Devices! Get xGerms: Counting for iPhone, iPad and Android

Updated August 7, 2012: xGerms Math is now available through iTunes, Google Play and the Amazon App Store!

K12 ’s newest mobile app launches today: xGerms Counting. In this game, big germs with icky names like Blurgle, Fibble, Olly, and Meech are needed for research—but they are protected by a crowd of smaller germ henchmen! It’s up to kids to count the smaller germs correctly (by 1s, 2s, 5s, or 10s) and then tap the big germ to make the capture. xGerms Counting is based on the xGerms math games, which are available to families enrolled in K12 CALMS courses. 

The 16 games in xGerms Counting increase in difficulty as kids master each one. Kids will enjoy hearing goopy sounds when they tap little germs and the “Bow-wow-wow!” of a big germ that’s in danger of capture. There’s lots positive reinforcement for counting and capturing germs so kids that are hesitant to count to higher numbers will want to keep going. If they get stuck, useful hints will help them get back on track.

Ashley MacQuarrie's picture

Transforming the Way We Learn: Why Kids Should Play Video Games

What place should games have in education? Can a game foster true learning or is it at best a supplement? And how much game time should kids have? The American Academy of Pediatrics recommends that parents limit screen time (TV and video games) to no more than two hours, and that exceeding these recommendations can be a contributing factor to attention problems like ADHD. New research suggests however, that games can actually be beneficial to both children and adults, and that kids should spend more time playing, not less.

 Interestingly, the educational benefits of video games are not limited only to those titles labeled “educational”, but also include mainstream games. Research conducted by Cheryl Olson, ScD of Harvard Medical School found that playing games like Legend of Zelda and Bakugan can encourage planning, problem-solving, decision-making, creativity and self-expression. Games like Age of Empires and Civilization can encourage a child’s interest in history, geography, and international relations, especially if a parent assists in expanding on the themes of the game with related resources like museums, books, and websites.

While past studies have linked video games to the childhood obesity epidemic, new research says otherwise, that gaming can in fact encourage kids to get off the couch and exercise. These benefits aren’t limited to motion-sensing games like PBS’s educational movement games, or exercise games like Wii Fit and Dance Central 2. Olson’s research found that simply playing a realistic sports game, like football, basketball, or skateboarding, can actually lead to “increased time spent playing sports and exercising in real life.”

shoaglund's picture

Helping Students Understand Fractions Through Research

Why is it that kids lose interest in Science Technology Engineering and Mathematics (STEM) related studies before they hit middle school? In a previous post, I talked about how kids are born natural problem-solvers, acting as mini-scientists – tasting, touching, building, and experimenting, as they explore the world around them.  

Elementary school students lose interest in STEM related studies for many reasons, including not getting enough  instruction and exposure to it,  it's not presented in a fun and engaging way, or they simply don't see the value in it.  By 2018, 8 million jobs in the U.S. economy will require a college degree in STEM. Science and technology are the foundation for innovation, and without the skilled workers to meet the demand, our country will fall behind.

shoaglund's picture

Try Something New: Digital Learning Day 2.1.12

A few weeks ago, I wrote about Digital Learning Day and how it's a day to celebrate innovative teaching and learning through digital media and technology to engage students and provide them with a enriching, personalized educational experience.  

Well Digital Learning Day is TODAY and it's time for all of us -- parents, teachers, and students -- to spend some time exploring how technology can help improve student outcomes. Spend time today using digital tools and experiencing how they can enhance teaching and learning. Try something new! Use a new learning method you have read about or explore a learning game -- the sky's the limit. 

Ashley MacQuarrie's picture

Transforming the Way We Learn - Game Based Learning

On September 22nd, the New York Times will be holding the inaugural “Schools for Tomorrow” conference, bringing together preeminent leaders in education, business, politics, and philanthropy to discuss how schools can better harness technology to prepare children for life in the 21st century.

Influential thought leaders from around the world will be attending the conference, including K12 founder and CEO Ron Packard. In addition to attending, Ron will be participating in various panel discussions alongside other distinguished professionals and leaders who are helping shape and transform the way we learn.

In a series of thinktanK12 blog posts, I’ll be taking a look at some trends we can expect to see in education in the near future, as well as introducing you to some of the influential people scheduled to speak at the conference, and how they are helping revolutionize education.